Israel SIGGRAPH meeting on December 7th, 2001
Lev Hall , School of Exact Sciences
Tel-Aviv University
Chair:
Ayellet Tal
Dept. of Electrical Engineering
Technion
The following program is also available in PostScript and Adobe PDF formats. The PostScript/PDF file is to be printed double-sided on A4 paper, and folded into three columns with INVITATION and the digit "5" on the exposed columns. The invitation also serves as an entrance permit for your car at gate 1 of the Tel-Aviv University campus.
Time | Speaker | Title | Abstract |
8:30 | REFRESHMENTS | ||
9:00 | Ariel Shamir The Interdisciplinary Center Herzelia |
Temporal and Spatial Level of Details for Dynamic Meshes | Multi-resolution techniques enhance the abilities of graphics and visual systems to overcome limitations in time, space and transmission costs. Numerous techniques have been presented which concentrate on creating level of detail models for static meshes. Time-dependent deformable meshes impose even greater difficulties on such systems. In this talk we describe a solution for using level of details for time dependent meshes. Our solution allows for both temporal and spatial level of details to be combined in an efficient manner. By separating low and high frequency temporal information, we gain the ability to create very fast coarse updates in the temporal dimension, which can be adaptively refined for greater details. |
9:30 | Octavian Soldea
Technion |
Exact and Efficient Computation of Moments of Free-Form Surface and Trivariate Based Geometry | Two schemes for computing moments of free-form objects are developed
and analyzed. In the first scheme, we assume that the boundary of the
analyzed object is represented using parametric surfaces. In the
second scheme, we represent the boundary of the object as a constant
set of a trivariate function. These schemes rely on a pre-computation
step which allows fast reevaluation of the moments when the analyzed
object is modified. Both schemes take advantage of a representation
that is based on the B-spline blending functions.
Joint work with Gershon Elber and Ehud Rivlin. |
10:00 | Liat Eytan
Technion |
Multiresolution Representation of CSG Model for 2D Polygons | Multiresolution is one of the main representations used today in 3D CAD
modeling. Multiresolution geometric models enable designers to represent
and process geometric shape at different levels of detail (LOD). In this
paper we have considered the problem of multiresolution representation
of CSG models for 2D polygonal shapes. The multiresolution CSG
algorithm generates a hierarchy of multiresolution CSG trees where at
each level the shape is represented with minimal CSG primitives. Most of
the techniques convert the CSG model to a mesh and then apply the LOD
technique. This multiresolution approach is not applied uniformly on the
envelope of the CSG model but rather on the CSG area primitives. Thus,
the technique utilizes the size of the CSG primitives and is not applied
uniformly. Therefore, this multiresolution approach converges rapidly
while preserving the initial global area, connectivity, topology and
shape smoothness. The CSG multiresolution algorithm can be applied
sequentially on a general CSG model at time complexity, where n is the
number of the object vertices. In order to achieve a better quality and
more precise multiresolution representation, the algorithm is applied in
parallel at time complexity. This algorithm can also generate a
multiresolution CSG tree that can be extracted at the same complexity
time with mixed multiresolution levels.
Joint work with A. Fischer and M. Shpitalni. |
10:30 | COFFEE BREAK | ||
11:00 | Ram Shacked
The Hebrew University |
Automatic Lighting Design using a Perceptual Quality Metric | Lighting has a crucial impact on the appearance of 3D objects and on the
ability of an image to communicate information about a 3D scene to a human
observer. This work presents a new automatic lighting design approach
for comprehensible rendering of 3D objects. Given a geometric model of a
3D object or scene, the material properties of the surfaces in the model,
and the desired viewing parameters, our approach automatically determines
the values of various lighting parameters by optimizing a perception-based
image quality objective function. This objective function is designed to
quantify the extent to which an image of a 3D scene succeeds in
communicating scene information, such as the 3D shapes of the objects,
fine geometric details, and the spatial relationships between the objects.
Our results demonstrate that the proposed approach is an effective
lighting design tool, suitable for users without expertise or knowledge in
visual perception or in lighting design.
Joint work with Dani Lischinski. |
11:30 | Vitaly Surazhsky
Technion |
Morphing Stick Figures Using Compatible Triangulations | A ``stick figure'' is a connected straight-line plane graph, sometimes
called a ``skeleton''.
Compatible stick figures are those with the same topological structure.
We present a method for naturally morphing between two compatible
stick figures in a manner that preserves compatibility
throughout the morph.
In particular, this guarantees that the intermediate shapes are also
stick figures (e.g. they do not self-intersect).
Our method generalizes existing algorithms for morphing compatible
planar polygons using Steiner vertices, and improves
the complexity of those algorithms by reducing the number
of Steiner vertices used.
Joint work with Craig Gotsman |
12:00 | Alla Sheffer
Technion |
Surface Parameterization and Seam Cutting | Providing a two-dimensional parameterization
of three-dimensional tessellated surfaces is beneficial to many applications
in computer graphics, finite-element surface meshing, surface reconstruction
and other areas. The applicability of the parameterization depends on how
well it preserves the surface metric structures (angles, distances, areas).
For a general surface there is no mapping which fully preserves those
structures. The distortion usually increases with the rise in surface
complexity. For highly complicated surfaces the distortion can become so
high as to make the parameterization unusable for application's purposes.
One possible solution is to subdivide the surface or introduce seams in a
way which will reduce the distortion. This talk presents a new method for introduction of seams in three-dimensional tessellated surfaces. The addition of seams reduces the surface complexity and hence reduces the metric distortion produced by the parameterization. Seams often introduce additional constraints on the application for which the parameterization is used, hence their length should be minimal. The new method minimizes the seam length while reducing the parameterization distortion. |