Israel SIGGRAPH meeting on June 26, 1996
Chair: Ari Rappoport
The Hebrew University of Jerusalem
The following program is also available in PostScript format. The PostScript file is to be printed double-sided on A4 paper, and folded into three columns with INVITATION and abstract #6 on the exposed columns.
Time | Speaker | Title | Abstract |
8:30 | REFRESHMENTS | ||
9:00 |
Haim Levkowitz University of Massachusetts Lowell |
Behavior and Collaborative Work in Dynamic Virtual Environments | The speaker described his ongoing work (jointly with Jose Annunziato and Fredy Jara) on the development of collaborative work in dynamic virtual reality environments, where a number of remote users can interact with each other and with the virtual environment. The speaker discussed several types of behavior, and explored methods of generalizing their description so as to maximize the reusability of behaviors in a broader range of different objects. The presented approach is based on creating a generic set of low-level behaviors that can be combined to achieve more abstract, complex behaviors. As a testbed, the speaker and his colleagues have modeled their computer science department building with some actors and working furniture, and also a small industrial site. |
9:30 |
Roni Yagel Ohio State University |
Towards Virtual Surgery |
The fields of computer graphics, image processing, parallel algorithms,
volume visualization and virtual realities meet in some of today's most
demanding applications. One such application is the simulation of surgery on a
virtual patient. The patient is first `digitized' by a medical scanners such
as CT, MRI or ultrasound. Surgery can then be planned, rehearsed, and
redesigned while operating on the digital model in a non-threatening virtual
environment. While the potential benefits of the `medical flight simulator' are immense, so are the technological barriers we confront. Some of the most demanding tasks are the management, manipulation and real-time display of thousands of megabytes of data, the realistic simulation of tissue deformation, the modeling and rendering of phenomena such as bleeding and swelling, and the delivery of convincing haptic, auditory, and visual feedback. Clearly, the vision of virtual surgery is still far from being achieved. The speaker introduced some of the research efforts by the Volume Graphics Research Group towards the realization of first-generation virtual surgery systems. He described the group's efforts in volume reconstruction, deformation of 3D models, rapid rendering and virtual environments, and demonstrated the utilization of this system in the real-world application of endoscopic sinus surgery simulation. |
10:00 | Olga Tebeleva Technion - Israel Institute of Technology |
Marching Gradients - A Fast Iso-Surface Extraction Method | The speaker presented an algorithm (developed jointly with Gershon Elber) that, given an explicit trivariate hyper-surface defined over a three-dimensional image data set D and an iso-surface S1 of D at some iso-value v1, extracts a new iso-surface S2 at iso-value v2, with v2 sufficiently close to v1. Off-line continuous reconstruction of D as a high-order B-spline trivariate is employed, yielding a linear time complexity for the extraction of S2 in the size of the data of iso-surface S1. The end result allows real-time incremental modification of the iso-value. Hence, users can potentially modify and refine an extracted iso-surface to a precise iso-value, in an interactive manner. |
10:30 | COFFEE BREAK | ||
11:15 | Yaron Zakai The Hebrew University of Jerusalem |
Three-Dimensional Modeling and Effects on Still Images |
Creative artists and designers use computer graphics and image processing
effects on still photographs in application areas such as advertising,
entertainment, broadcasting and the arts. Most of the effects available in
research work and commercial products are two-dimensional in nature, for
example image processing filters (blur, edge enhancement) and creative effects
(tilings, reflections). There is almost no usage of information taken from the
3D world in which the objects depicted in the image are located. The speaker presented a novel method for creating 3D effects on photographs, or in general on any image created by rendering a 3D world. The artist interacts with the image using a set of intuitive direct manipulation interface objects. These objects let the user define a 3D model, display it and manipulate it in a 3D space which is correlated with that of the input image. The generated model can be an arbitrarily complex 3D polyhedron. Any texture, including texture taken from the input photograph, can be mapped onto any of its faces and used for special effects. The speaker discussed effects such as copy and paste, motion blur, model editing and deformations, and lighting effects. Joint work with Ari Rappoport. |
11:45 | Yishay Levanoni Tel-Aviv University |
Temporal Continuity of Levels of Detail in Delaunay Triangulated Terrain |
The representation of a scene at different levels of detail is necessary
to achieve real-time rendering. In aerial views only the part of the scene
that is close to the viewing point needs to be displayed at a high level of
detail, while more distant parts can be displayed at a low level of detail.
However, when the sequence of images is generated and displayed in real time,
the transition between different levels of detail causes noticeable temporal
aliasing. The speaker proposed a method, based on object blending, that visually softens the transition between two levels of Delaunay triangulation. He presented an algorithm that establishes, in an off-line process, a correspondence between two given polygonal objects. The correspondence enables on-line blending between two representations of an object, so that one representation (level of detail) progressively evolves into the other. |
12:15 | John Slater Sun Microsystems, U.K. |
The Latest Graphics Solutions from Sun Microsystems |