Israel SIGGRAPH meeting on April 26th, 2002
Lev Hall , School of Exact Sciences
Tel-Aviv University
Chair: Ariel
Shamir
School
of Computer Science
The Interdisciplinary Center
The following program is also available in PostScript format. The PostScript/PDF file is to be printed double-sided on A4 paper, and folded into three columns with INVITATION and the digit "5" on the exposed columns.
Unfortunately, the invitation this time does not serve as an entrance permit to Tel-Aviv University Campus!
Time | Speaker | Title | Abstract |
8:30 | REFRESHMENTS | ||
9:00 | Shachar Flieshman Tel-Aviv University |
Progressive point set surfaces |
Progressive point set surfaces (PPSS) are a multilevel point-based surface representation. They combine the
usability of multilevel scalar displacement maps (e.g. compression, filtering, modeling) with the generality of point-based surface representations (i.e. no fixed
homology group or continuity class). The multiscale nature of PPSS fosters the idea of point-based
modeling. |
9:30 | Sara Keren
Technion |
An Augmented Reality System for Un-calibrated Images of Indoor Architectural Scenes |
An augmented reality system is an environment in which virtual objects are overlaid upon the user’s view of the real world. It should provide a convincing perception of the combination of the virtual world and the real world. One of the major problems an augmented reality system should solve is camera calibration and virtual object registration. |
10:00 | Raanan Fattal
Hebrew University |
Gradient Domain High Dynamic Range Compression |
We present a new method for rendering high dynamic range images on conventional displays. Our method is conceptually simple,
computationally efficient, robust, and easy to use. We manipulate the gradient field of the luminance image by attenuating the
magnitudes of large gradients. A new, low dynamic range image is then constructed by solving a
Poisson equation on the modified gradient
field. |
10:30 | COFFEE BREAK | ||
11:00 | Neta Sokolovsky
Ben-Gurion University |
Integrating Occlusion Culling with View-Dependent Rendering |
We present a novel approach that integrates occlusion culling within the view-dependent rendering framework. View-dependent rendering provides the ability to change level of detail over the surface of the object. The selection of appropriate level of detail is based on view-parameters, that causes even occluded regions to be rendered in high level of detail. To overcome this serious drawback we have integrated occlusion culling into the level selection mechanism. Since computing exact visibility is expensive and it is currently not possible to perform this computation in real time, in our work we use a visibility estimation technique instead. Our approach reduces dramatically the number of rendered triangles. Joint work with Jihad El-Sana and Claudio T. Silva. |
11:30 | Tommer Leyvand
Tel-Aviv University |
Ray Space Factorization for From-Region Visibility |
In large dense models (urban models) standard culling techniques are too slow for interactive use whereas the actual visible part of the model is small. In these cases special visibility calculations can be performed before rendering to greatly reduce the number of visible polygons, thus enabling interactive speeds and even online city walkthroughs. |