Israel SIGGRAPH meeting on February 18, 2000
Hall 12, Schreiber Bldg. (School of Math.
Sciences)
Tel-Aviv University
Chair: Dan Gordon
Dept. of Computer Science
University of Haifa
The following program is also available in PostScript format. The PostScript file is to be printed double-sided on A4 paper, and folded into three columns with INVITATION and the digit "5" on the exposed columns. The invitation also serves as an entrance permit for your car at gate 1 of the Tel-Aviv University campus.
Time | Speaker | Title | Abstract |
8:30 | REFRESHMENTS | ||
9:00 |
Guillermo Savransky Dept. of Computer Science Technion |
Modeling and Rendering Escher-Like Impossible Scenes |
Inspired by the drawings of "impossible" objects by artists such as
M.C. Escher, we describe a mathematical theory which captures
some of the underlying principles of their work. Using this theory,
we show how impossible three-dimensional scenes may be modeled and
rendered synthetically.
Joint work with Dan Dimerman and Craig Gotsman |
9:30 |
David Dobkin
Dept. of Computer Science Princeton University |
Applied Computational Geometry -- Progress Report |
Computational Geometry has been a thriving research area
for the past 20 years. During that time, the field has
grown from a handful of researchers working on a small
set of problems to a full-blown research area with multiple
conferences and journals and many hundreds of researchers.
The initial motivation for the field was to develop algorithms
that would find application in practice in other fields.
In this talk, the history of the field will be traced through a few examples of how ideas developed as theoretical insights eventually found their way into quite practical situations. |
10:30 | COFFEE BREAK | ||
11:00 | Vladlen Koltun
Dept. of Computer Science Tel-Aviv University |
Virtual Occluders: a From-Region Visibility Techniques |
In this talk I'll introduce the notion of virtual occluders. Given a
scene and a viewcell, a virtual occluder is a view-dependent (simple)
convex object, which is guaranteed to be fully occluded from any given
point within the viewcell and which serves as an effective occluder
from the given viewcell. Virtual occluders compactly represent the
aggregate occlusion for a given cell. The introduction of such
view-dependent virtual occluders enables applying an effective
region-to-region or cell-to-cell culling technique and efficiently
computing the PVS from a cell/region. I'll present a technique that
synthesizes such virtual occluders by aggregating the visibility of a
set of individual occluders and I'll show their effectiveness.
Joint work with Yiorgos Chrystanthou and Daniel Cohen-Or . |
11:30 |
Iddo Drori
Inst. of Computer Science The Hebrew University |
Image Operations in the Wavelet Domain |
A wide class of operations on images can be performed directly in the
wavelet domain, i.e. by operating on the coefficients of the wavelet
transforms of the images and/or other matrices defined by the operation.
Performing such operations in the wavelet domain and then reconstructing the
result is often more efficient than performing the same operation in the
standard direct fashion. Perhaps more importantly, operating in the wavelet
domain enables to perform these operations progressively, to operate on
different resolutions, manipulate features at different scales, and to
localize the operation in both the spatial and the frequency domains. In
this talk we will demonstrate the applicability and the advantages of this
approach to two common types of image operations: 3D image warping and
convolution of images and image sequences.
Joint work with Dani Lischinski |
12:00 | Jacob Barhak
Dept. of Mechanical Engineering Technion |
Parameterization and Surface Fitting of Range Images |
In reverse engineering, laser scanners are commonly used since they can
sample 3D data fast and very accurately relative to other systems. However,
a laser scanner system provides an enormous amount of digitized point data
that is irregular and scattered and requires intensive processing in order
to reconstruct the surface of the object. Reconstruction of freeform
objects is based on two main stages: (1) parameterization and (2) surface
fitting. Selection of an appropriate parameterization is essential for
topology reconstruction as well as for surface fitness. Current
parameterization methods have topological problems, thus leading to
undesired surface fitting results such as noisy self-intersecting surfaces.
This is particularly common for concave shapes where the parametric grid
is self-intersecting or curved so that the resulting fitted surface
significantly twists and changes its original shape. In this lecture, PDE
& Neural Network (SOM) parameterization methods that produce a parametric
grid without self-intersections will be described. In addition, iterative
surface fitting methods, GDA & RSEC methods, were developed and implemented.
The feasibility of the parameterization and fitting algorithms will be demonstrated on several examples using sculptured free objects. Joint work with Anath Fischer |