Israel SIGGRAPH meeting on June 16, 2000
Hall No. 6 Schreiber Bldg. Tel-Aviv University
Chair: Gershon Elber, Technion
Time | Speaker | Title | Abstract |
8:30 | Refreshments | ||
9:00 | Daniel Glozman Technion |
3D Registration for Computer Integrated Surgery* | With computer and robot assistance, the
absolute accuracy in positioning and guiding surgical tools can be highly
improved. Successful implementation of computer- and robot- assisted surgery
(CRAS) methods requires a coherent integration of spatial images data,
sensing and actuating devices, each with its own coordinate system.
Therefore, accurate estimation of the geometric relationships between the
reference frames, normally referred to as registration, plays a crucial role
in virtual CRAS applications. The proposed registration method is based on a
non-fiducial, minimally invasive registration method for total knee
replacement (TKR) application. In TKR, the distal femoral and proximal
tibial compartments are resected and replaced with two prosthetic
components. Misalignments of a few degrees/millimeters can seriously affect
the post-surgical functionality of the operated limb. The method was tested
on an RSPR six degrees-of-freedom parallel robot, specifically designed for
medical applications. The acquired accuracy appears to be sufficient with
errors below 1° and 1 mm. * Joint work with Moshe Shoham & Anath Fischer. |
9:30 | Hans Hagen Universit"at Kaiserslautern |
Scientific Visualization | Scientific Visualization is a new approach in
the area of simulation. It allows researchers to observe the results of
simulations using complex graphical representations. Visualization provides
methods for seeing what is normally not visible, e.g. torsion forces
inside a body, wind against a wall, heat conduction, flows, plasmas,
earthquake mechanisms, molecules, etc. In this talk new visualization techniques for tensor fields, large unstructured data sets and virtual prototyping are presented. |
10:30 | Coffee Break | ||
11:00 | David Levin Tel Aviv University |
As-Rigid-As-Possible Shape Interpolation |
In this paper we present an object-space morphing technique that blends the interiors of given shapes rather than their boundaries. The resulting sequence of in-between shapes is least-distorting in the sense that the shapes are transformed as rigidly as possible, both globally and locally. Assuming that the vertex correspondence of the source and target shapes is given, we develop a closed-form equation to allocate vertices along their path from source to target locations as a function of time. The source and target shapes are decomposed into isomorphic simplicial complexes. For each of the simplices we define an affine transformation which is factored into a rotation and a stretching transformation. These local transformations are interpolated over time and composed into a global coherent non-distorting transformation, which minimizes the overall local deformation.
* Joint work with Marc Alexa & Daniel |
11:30 | Gil Zigelman Technion |
Texture Mapping using Surface Flattening via Multi-Dimensional Scaling |
We present a novel technique for texture mapping on arbitrary surfaces with minimal distortions, by preserving the local and global structure of the texture. The recent introduction of the fast marching method on triangulated surfaces made it possible to compute geodesic distances in O(n lg n) where n is the number of triangles that represent the surface. We use this method to design a surface flattening approach based on multi-dimensional scaling (MDS). MDS is a family of methods that map a set of points into a finite dimensional flat (Euclidean) domain, where the only given data is the corresponding distances between every pair of points. The MDS mapping yields minimal changes of the distances between the corresponding points. We then solve an `inverse' problem and map a flat texture patch onto the curved surface while preserving the structure of the texture.
* Joint work with Ron Kimmel & Nahum |
12:00 | Eyal Teler Hebrew University |
Streaming of Complex 3D Scenes for Remote Walkthroughs |
We describe a 3D scene streaming approach for remote walkthroughs. In a remote walkthrough, a user on a client machine interactively navigates through a scene that resides on a remote server. Our approach allows a user to walk through a remote 3D scene, without having to download the entire scene from the server. Our algorithm achieves this by selectively transmitting only small parts of the scene, and lower quality representations of objects, based on the user's viewing parameters and the available connection bandwidth. An online optimization algorithm selects which object representations to send, based on the integral of a benefit measure along the predicted path of movement. Rendering quality depends on the available bandwidth, but practical navigation of the scene is possible even when bandwidth is low. * Joint work with Dani Lischinski. |