Israel SIGGRAPH meeting on 11 December 1998
Chair: Dani Lischinski
Institute of Computer Science
The Hebrew University of Jerusalem
The following program is also available in PostScript format. The PostScript file is to be printed double-sided on A4 paper, and folded into three columns with INVITATION and the digit "5" on the exposed columns.
Time | Speaker | Title | Abstract |
8:30 | REFRESHMENTS | ||
9:00 |
Avner Shapiro
Cimatron |
Polyhedron Realization for Shape Transformation | Polyhedron realization is the transformation of a polyhedron
into a convex polyhedron with an isomorphic vertex neighborhood graph.
We present a novel algorithm for polyhedron realization, which is general,
practical, efficient, and works for every zero-genus polyhedron. We show
how the algorithm can be used for finding a correspondence for shape transformation.
After the two given polyhedra are realized, it is easy to merge their vertex-neighborhood
graphs into a common graph. This graph is then induced back onto the original
polyhedra. The common vertex-neighborhood graph allows the interpolation
of the corresponding
vertices. Joint work with Ayellet Tal. |
9:30 |
Costa Touma
Technion - Israel Institute of Technology and Virtue Ltd |
Triangle Mesh Compression | The advent of the World Wide Web, and its usage for remote
access to data servers through low bandwidth communication lines has dramatically
increased the need for efficient compression schemes for common types of
media found on the Web. For media such as audio and video, it is possible
to adapt compression schemes devised for other purposes (e.g. storage)
to the Internet scenario. However, the Web has introduced new data types,
which are not traditional multimedia, and for which compression schemes
did not previously exist. One of these is three-dimensional geometry, the
main content of VRML97 files. The current VRML97 format is ASCII-based,
containing a large amount of redundancy, resulting in large download times.
The VRML community has realized that this is a major obstacle to real-world
VRML applications and is looking towards a binary format, incorporating
dedicated compression schemes for the content, e.g. 3D polygonal meshes.
This is vastly superior to standard compression (e.g. using gzip) of the
ASCII original.
We present a novel algorithm for the encoding of triangle mesh geometry. Mesh connectivity is encoded in a lossless manner, based on properties of planar graphs. Vertex coordinate data is quantized and then losslessly encoded using elaborate prediction schemes and entropy coding. Vertex normal data is also quantized and then losslessly encoded using prediction methods. The compression ratios achieved by our coding algorithm
are shown to be significantly better than those obtained from currently
available
Joint work with Chaim Gotsman |
10:00 |
Yohai Makbili
Technion - Israel Institute of Technology |
Decentralized Multi-user Environments | Distributed virtual environments impose a heavy load
on the network upon which they reside. Bandwidth is a potential bottleneck
because n users imply update messages per time unit, which is prohibitive
for a large number of users. Efficient message filtering is called for,
in both centralized systems, having a central server, and decentralized
systems, having no central server. We solve the message filtering problem
for decentralized multi-user systems based on geometric virtual worlds,
popular in interactive 3D graphics applications. This is achieved by exploiting
the visual relevance relationship (based on proximity, visibility and direction
criteria) between pairs of users to compute mutually irrelevant regions
in user parameter space. These regions are then used as update-free regions
(UFR's); i.e. no communication between users is required while they are
in their respective regions. Geometric algorithms for computing UFR's for
the proximity, visibility and direction relevance criteria are described.
Our implementation and experimental results show that the message filtering
algorithm is output-sensitive. Use of our algorithms is especially effective
where messages are sent through a slow communication network, such as the
Internet.
Joint work with Chaim Gotsman |
10:30 | COFFEE BREAK | ||
11:15 |
Leo Joskowicz
The Hebrew University |
FRACAS: A System for Computer-Aided Image-Guided Long Bone Fracture Surgery | This talk describes FRACAS, a computer-integrated orthopaedic
system for assisting surgeons in closed long bone fracture reduction. FRACAS'
goals are to reduce the surgeon's cumulative exposure to radiation and
improve the positioning accuracy by replacing uncorrelated static fluoroscopic
images with a virtual reality display of three-dimensional bone models
created from preoperative CT and tracked intraoperatively in real-time.
Fluoroscopic images are used to register the bone models to the intraoperative
situation and to verify that the registration is maintained. This
talk describes the
system concept, the software prototypes of the modeling, preoperative planning, visualization, and fluoroscopic image processing modules, along with preliminary experimental results. Joint work with Lana Tockus, Ziv Yaniv, Ariel Simkin, Charles Milgrom. |
11:45 | Alon Raviv
Technion - Israel Institute of Technology |
Three Dimensional Freeform Sculpting via Zero Sets of Scalar Trivariate Functions | This talk presents a three dimensional interactive sculpting
paradigm that employs a collection of scalar uniform trivariate
Bspline functions.
The sculpted object is evaluated as the zero set of the
sum of the collection of the trivariate functions defined over a
three dimensional working space, resulting in multi-resolution control
A system developed using the presented approach has been used in various modeling applications including reverse engineering. Joint work with Gershon Elber. |