Israel SIGGRAPH meeting on May 5, 2000
MELAMED Hall (06), School of Exact
Sciences
Tel-Aviv University
Chair: Craig Gotsman
Dept. of Computer Science
Technion
The following program is also available in PostScript format. The PostScript file is to be printed double-sided on A4 paper, and folded into three columns with INVITATION and the digit "5" on the exposed columns. The invitation also serves as an entrance permit for your car at gate 1 of the Tel-Aviv University campus.
Time | Speaker | Title | Abstract |
8:30 | REFRESHMENTS | ||
9:00 |
Gershon Elber Dept. of Computer Science Technion |
Revisiting Linear Constraints | Positional, tangential, and orthogonality constraints are all
linear and can be easily incorporated into freeform curve and surface
editing environment, as is well known. In this work, we show that the
symmetry as well as the area constraint could also be reformulated as
linear constraints and similarly incorporated into the editing environment.
Incorporated into a multiresolution editing framework, we will demonstrate the use of these linear constraints for curves and possible discuss the feasibility of extending these results to freeform surfaces. |
9:30 | Seth Teller
MIT Computer Graphics Group |
Automated Model Capture in Extended Urban Environments |
Environment capture, or ``geometric modeling'' -- acquiring a
representation of an object in a form useful for computer simulation
-- is an essential first step in visualization, simulation, and
computer-aided design. Researchers have developed techniques for
extracting geometric and appearance information directly from
photographs. Existing model capture tools are manually intensive,
relying heavily on a ``human in the loop'' for a variety of tasks.
This imposes fundamental limitations on scale, complexity, and
capture rates.
This paper describes the development of fully automated computer vision techniques for capturing rich, textured 3D CAD models of urban areas directly from near-ground photographs. We'll show a novel sensor which acquires high-resolution geo-referenced images, and accompanying algorithms which extract textured geometric models of the environment observed by the sensor. The tradeoff is that, in return for automation, this task requires specialized sensor instrumentation, large numbers (typically thousands) of image observations, and significant computational resources. Eliminating the human in the loop is a significant challenge from both engineering and research standpoints, and the effort has led to some powerful new techniques. In contrast to the prevailing view that human intervention always improves quality, we give examples of situations in which our automated system outperforms a human operator. We describe the current status of the project and show some preliminary results. |
10:30 | COFFEE BREAK | ||
11:00 | Leo Joskowicz | Practical Translational
Assembly Planning: Framework and Applications |
We present a framework for general translational assembly planning based on
linear constraints. We show that m-handed assembly planning can be reduced
to testing for unboundedness, and present the first polynomial-time
algorithm for $m$-handed assembly of polygonal part assemblies with no
initially separated pairs of parts. We describe a new algorithm that
performs a linear unboundedness test by solving a single homogeneous system
of equations followed by a single linear feasibility test. We show that
testing for unboundedness is computationally at least as hard as these two
subproblems. The new algorithm is the fastest known algorithm and is
practical. We demonstrate the practicality of our algorithms with
experimental results of our implementations on planar and spatial examples,
including puzzles and furniture.
Joint work with Fabian Schwarzer and Achim Schweikard |
11:30 |
Zachi Karni
Dept. of Computer Science |
Spectral Compression of Mesh Geometry | We show how spectral JPEG-type methods may be applied to 3D mesh
data to obtain compact representations. These methods are based
on projecting the mesh geometry on an orthogonal basis derived
from the mesh topology. To reduce complexity, the mesh is
partitioned to a large number of balanced submeshes with minimal
edge-interaction, which are then compressed separately.
Our compression scheme may be used for static and progressive transmission of 3D content, and are shown to be vastly superior to existing methods using spatial techniques, if slight loss can be tolerated. Joint work with Craig Gotsman |
12:00 | Jihad El-Sana | Multi-User View-Dependent Rendering | In this talk we are presenting a novel architecture which allows rendering of large-shared dataset at interactive rates on an inexpensive workstation. The idea is based on view-dependent rendering on a client-server network. The server stores the large dataset and manages the selection of the various levels of detail, while the inexpensive clients receive a stream of update operations that form the appropriate level of detail in an incremental fashion. These update operations are based on the changes in the clients' view-parameters. Our approach dramatically reduces the amount of memory needed by each client and the entire computing system, since the dataset is stored only once, on the server. In addition, it decreases the load on the network, as results of the incremental update contributed by view-dependent rendering. |